Unanswered Questions
30 questions with no upvoted or accepted answers
5 votes
0 answers
600 views
Where do "fireflies" come from?
I'm using a renderer developed by other people, and I found there are fireflies. It is strange that in a completely diffuse scene, there are still fireflies presented. To my understanding, I think it ...
4 votes
0 answers
870 views
Proper way of consuming stratified samples in path/ray tracing
I'm working on a (toy-level) path/ray-tracer, currently trying to implement (and understand) improved sampling strategies. The obvious next choice after uniform random sampling would be stratified/...
3 votes
0 answers
64 views
Is this way of transforming QMC samples into barycentric tri coordinates agnostic to mesh-topology?
While I'll try my best to give all relevant info in all possible brevity below, please refer to the spoiler and link at the bottom of the post for the (more lengthy) original description if needed. ...
2 votes
0 answers
85 views
How to properly use scattering coefficient during volumetric path tracing?
The increased radiance during sampling is known by: $$ L_s = L_e + \sigma_s \int p(w, w')f_p(w, w')dw' $$ The latter part, which accounts for in-scattering radiance bears a $\sigma_s$ in it. The ...
2 votes
0 answers
205 views
MIS path tracing got darker image than brute force path tracing
I'm trying to implement the multiple importance sampling path tracing, the MIS path tracing uses the MIS to combine the direct light sampling and brdf sampling to evaluate the direct lighting. The ...
2 votes
0 answers
488 views
How are point and pure directional lights sampled in an unbiased path tracer?
To perform importance sampling on a light source, a probability density function must be provided for the sampling distribution. For most light sources, a valid probability distribution can be found, ...
2 votes
1 answer
141 views
BTF Find Four Closest Sampling Directions
I am trying to use the techniques discussed in this paper to implement a BTF into PBRT. I am stuck on how to actually interpolate the weights of the four closest sampling directions. At the BTF, I ...
2 votes
0 answers
143 views
Quantify the variance of pixel measurements
Say $E_j$ is an estimator of the value $$I_j=\int f_j\:{\rm d}\lambda$$ of the $j$th pixel given by the path space integral of the corresponding measurement contribution function $f_j$. $f_j$ is of ...
2 votes
0 answers
186 views
Picking multiple light sources from a mixture densities
According to Peter Shirely paper, one pdf(probability density function) can be defined for the union of the light sources and pick only one using a random number from this density: $$p(x) = \alpha_1 ...
2 votes
0 answers
903 views
How to properly implement Phong material and importance sample it in a path tracer?
I'm recently implementing Phong materials in my path tracer. My implementation of a randomly sampled Phong material works and looks fine. But it doesn't work well if the shininess(aka power) is too ...
1 vote
0 answers
44 views
Covering texture surface with ellipses
I am looking for an algorithm (also ideas on possible directions are appreciated) which is able to compute the distribution of ellipses on a 2D surface in order to reach a good degree of covering. I ...
1 vote
0 answers
221 views
Questions about equi-angular sampling
Equiangular sampling is a sampling method for point (sphere) emitter in scattering medium. While it claims to be very efficient when dealing with point (sphere) emitter in scattering medium (see this ...
1 vote
0 answers
45 views
PBRT: requests sample dimensions in the same order
PBRT 7.2.2 illustrates an example on requests sample dimensions in the same order: ...
1 vote
0 answers
77 views
Is there a name for the values of a material at a point?
As I understand it, the usual concept of a “material” in computer graphics, particularly 3D modeling, is a set of parameters (for example, color, specular reflectivity, IOR, light emission, etc.), ...
1 vote
0 answers
159 views
Sampling Quad Shape Light Using Spherical Rectangles in Local Space
The paper "An Area-Preserving Parametrization for Spherical Rectangles" describes an efficient approach for sampling solid angles for rectangle light sources. I am wondering if The light ...