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Questions tagged [management]

0 votes
0 answers
719 views

I'm trying to get an unique computer (Windows) id in Unity. I can get it in .net Framework using this code, that I found somewhere: ...
crackanddie's user avatar
6 votes
1 answer
479 views

We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
user775060's user avatar
8 votes
7 answers
709 views

The title is a bit confusing, but I couln't think of how to explain my question in a short phrase. So here it is: Whenever I'm writing game engines, wheter it's physics/tilebased etc, I always get to ...
omgnoseat's user avatar
  • 1,164
8 votes
2 answers
6k views

I'm trying to write a SpriteManager class in XNA, but I need access to the Game variables. For example, the ...
Daniel T.'s user avatar
  • 537
4 votes
2 answers
3k views

I am unable to wrap my mind around designing a good way to manage resources in my game. For instance, a vertex buffer in DirectX or OpenGL would lead me to believe I should have one central buffer in ...
Wunkolo's user avatar
  • 41
6 votes
4 answers
610 views

this is like a complement for Assets Management, database or versioning system?. I am wondering about how to separate development, specially programmers assets from production assets? For example, ...
bcsanches's user avatar
  • 480
14 votes
3 answers
4k views

What kind of methods are best used managing complex story lines in a game? A simple story is basically linear line with stops, so that would not be that difficult, but a more complex one is basically ...
Fuu's user avatar
  • 2,358
10 votes
5 answers
7k views

What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development? I've heard that SCRUM is popular, but i'm not sure.
Dr. Snoopy's user avatar
  • 5,115