So I have a really simple rectangle that serves as a floor tile in a 3D game. When placing the tiles in my game, I have slight white edges because my cobblestone texture does not appear to fit exactly right on the UV map (even though in Photoshop it looks like it does). When I make the grey UV map "smaller" so it is definitely covered by the image, there a no more white edges (but of course, the tiling doesn't line up anymore).
So I am exporting the UV map, adding textures in Photoshop and applying this image back here. Is there a simple way to get tiling pixel-perfect? Thank you.





