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4 votes
3 answers
1k views

Order of updates in falling sand simulation

2 votes
3 answers
183 views

How are deltatime overshoots typically dealt with--or are they dealt with at all?

2 votes
2 answers
363 views

How to make the player pass through only certain objects, but not others?

0 votes
2 answers
105 views

When should an object with a collider have a rigidbody?

0 votes
0 answers
44 views

How to detect which physics body of skeletal mesh has overlapped?

1 vote
0 answers
58 views

Colliders not in the same collision layers stopping each other from moving

1 vote
1 answer
2k views

How would joints work in an impulse-based physics engine?

2 votes
0 answers
75 views

Changing prediction to interpolation on client connected to the authoritative server

6 votes
4 answers
2k views

Lunar Lander calculating gravity, acceleration and collision in GameMaker

4 votes
1 answer
2k views

Friction due to gravity in an impulse based physics engine

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0 answers
37 views

How do you setup a ramp with an existing tile-set in Unity?

1 vote
0 answers
73 views

how to implement the vines in animal well

3 votes
1 answer
105 views

Should physics substepping include the entire update or only collision resolution + constraint resolving?

1 vote
2 answers
167 views

How to settle a rigid body to rest on flat surface

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