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Questions tagged [compute-shader]

0 votes
1 answer
69 views

I was working on this idea of drawing a cone rotating on the y axis with a parametric equation, using a compute shader with a function like: ...
philB's user avatar
  • 331
0 votes
1 answer
284 views

I'm trying to get a very basic Compute Shader to write to a Texture2D and render its result to screen. so far I have written this code to bind UAV to Texture2D and pass that to my Compute Shader. but ...
NotAlfred's user avatar
0 votes
0 answers
98 views

I've been working on a C++ game engine for a while, but I decided to scrap the project because doing it in C++, despite my best efforts, I could feel the technical dept building. As such, I switched ...
Spencer Rosas-Gunn's user avatar
0 votes
0 answers
107 views

I've written a C# code and Compute Shader that makes frustum culling and it works correctly but it makes the grass flicker. I can't figure out what is behind this issue so I'm asking here. Does ...
Leedy's user avatar
  • 1
0 votes
0 answers
62 views

In order to apply the metaball effect on a pixel in the Dest RenderTexture, I need the minimum distance to every game object that is involved in generating the metaball effect for that pixel. This ...
rasputin's user avatar
1 vote
0 answers
41 views

I'm implementing an algorithm called Fast3x3 SVD on my compute shader. However, while I was debugging my compute shader in RenderDoc, I noticed some assignment operators were completely getting ...
ThisAccountIsForGameDev's user avatar
1 vote
0 answers
53 views

I'm generating a 3D terrain chunk based on Simplex Noise and Marching Cubes algorithm to create mesh. My chunks have global coordinates (x,y) e.g: (0, 1), (-1, 1)... Noise is generated using Compute ...
aress's user avatar
  • 21
0 votes
2 answers
125 views

I have a problem with converting my pixel shader to compute shader. The error is in this piece of code: ...
philB's user avatar
  • 331

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