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Questions tagged [frustum-culling]

The process of identifying objects outside the view frustum and skipping the rendering of said objects.

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1 answer
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I have an arbitrary Clip Rectangle, ranging from -1 to 1 which was obtained by min/maxing vertices after projection. I want to cull triangles in a compute shader against this particular rectangle. ...
Raildex's user avatar
  • 812
0 votes
2 answers
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I've attempted looking into this via. the Unity Manual, and even posts on the Unity forum, although I've found nothing. I have already tried checking Occlusion Culling and general Object Culling. I've ...
Lee's user avatar
  • 1
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1 answer
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I was wondering if it was possible to calculate a lookat position from the translation and rotation matrices (aka the building blocks of my view matrix). I need the lookAt position to implement a ...
oli2's user avatar
  • 3
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0 answers
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In 3D games, why would the viewing field be a frustum? Why not a pyramid? You would still have to do culling to figure out what's in the field, and to me it seems a pyramid field is no harder to do ...
DrZ214's user avatar
  • 348
1 vote
1 answer
1k views

Please could somebody advise on whether it is possible to control the culling of particle systems in Unity? I am referring to the entire system, not individual particles. In my use-case, I am ...
GenericJoe's user avatar
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0 answers
447 views

I've been trying for a while to implement a frustum culling method using a per-computed AABB in object space and transforming it's corners into clip space. ...
BioAbner J's user avatar
0 votes
2 answers
860 views

I am a beginner C# Developer and I am creating my own version of the "No Internet Dinosaur Game." How do I remove the Object like (Platforms, Cactus, etc.) When it is not seen on the camera?
Saidus's user avatar
  • 91
0 votes
1 answer
479 views

I´m struggling with a weird problem since hours. Ive implemented frustum culling with the help of online articles and a book. The problem is that the objects are not culled correctly. I´m using ...
Arizon5000's user avatar

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