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Questions tagged [online]

Questions about games which require constant online presence of a player.

0 votes
1 answer
104 views

I have an online browser game that I am working on in my free time with a couple thousand players total. I want to implement either a private messaging system or some chat so that players will be able ...
matronator's user avatar
0 votes
1 answer
102 views

Help me grasp the concepts of mobs and in game events that the world should control in terms of multiplayer games. I want to create some test game in browser for players to run and shoot mobs. I want ...
idchlife's user avatar
  • 229
0 votes
0 answers
53 views

How do online games handle creation of new entities? I currently have an EntityFactory class that requires an ID (specifying the entity type). A bunch of subroutines are executed to determine exactly ...
Kaeru's user avatar
  • 3
1 vote
0 answers
117 views

I seem to have writing working fine now. But I am running into odd problems reading the data back. I want to iterate over the files so I tried this but I got an error in the log stating something ...
Jason Crosby's user avatar
1 vote
1 answer
214 views

In late 1990s and early 2000, I tried out "Active Worlds" and more. They let me register an account and then walk around in a vast 3D world and chat with people/avatars. It was surreal and ...
user17966019's user avatar
1 vote
1 answer
102 views

I head & develop a very niche game called "Verdict", which you can read about here. Basically, Verdict is a writing game. It has the mechanical elements of an RPG and the multiplayer ...
Jacob Davis's user avatar
3 votes
1 answer
231 views

In many physical team sports, in addition to the players deployed on the field, there are also players on the bench who the coach can sub in when the players get tired or run into unforseen ...
TheHans255's user avatar
0 votes
1 answer
96 views

I am developing an online multiplayer 2D videogame with Unity as a client and a server programmed in c ++. I do the synchronization of movement through an interpolation so that the movement is ...
coantia's user avatar
  • 57

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