Questions tagged [online]
Questions about games which require constant online presence of a player.
110 questions
0 votes
1 answer
104 views
Chat/private messages in online browser game and SPAM
I have an online browser game that I am working on in my free time with a couple thousand players total. I want to implement either a private messaging system or some chat so that players will be able ...
0 votes
1 answer
102 views
How to create mobs for mmofps and synchronize their animation, movement, actions with all players?
Help me grasp the concepts of mobs and in game events that the world should control in terms of multiplayer games. I want to create some test game in browser for players to run and shoot mobs. I want ...
0 votes
0 answers
53 views
Entity initialization in an online game
How do online games handle creation of new entities? I currently have an EntityFactory class that requires an ID (specifying the entity type). A bunch of subroutines are executed to determine exactly ...
1 vote
0 answers
117 views
Unreal Engine 4 How to read saved player data?
I seem to have writing working fine now. But I am running into odd problems reading the data back. I want to iterate over the files so I tried this but I got an error in the log stating something ...
1 vote
1 answer
214 views
Why does today's "Metaverse" look equally or even worse than the 1990s 3D chat worlds? [closed]
In late 1990s and early 2000, I tried out "Active Worlds" and more. They let me register an account and then walk around in a vast 3D world and chat with people/avatars. It was surreal and ...
1 vote
1 answer
102 views
How do I advertise a game about writing role play?
I head & develop a very niche game called "Verdict", which you can read about here. Basically, Verdict is a writing game. It has the mechanical elements of an RPG and the multiplayer ...
3 votes
1 answer
231 views
Is there a reason online video games don't have "benches"?
In many physical team sports, in addition to the players deployed on the field, there are also players on the bench who the coach can sub in when the players get tired or run into unforseen ...
0 votes
1 answer
96 views
Online multiplayer. Provoke lagged move on local player
I am developing an online multiplayer 2D videogame with Unity as a client and a server programmed in c ++. I do the synchronization of movement through an interpolation so that the movement is ...