Questions tagged [svg]
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24 questions
0 votes
1 answer
214 views
How to render a texture in a unique color using SDL2?
(I apologize in advance for my awful English) I'm writing a personal UI library in C++ using SDL2, and when came the moment to implement icons, I struggled to find how to render them in a unique color....
0 votes
1 answer
2k views
SVG Image in UI
I'm using Vector Graphics for my SVG Images, though when I try to use it as a UI image (for a button) The image doesn't look as I expect, unless I use a Sprite Renderer. But unfortunately I can't do ...
0 votes
2 answers
4k views
Cannot import an .svg into a Unity project
I cannot import an .svg into a Unity project. When I just move the .svg file into the Unity project Unity does not work with it ...
7 votes
1 answer
12k views
Using .svg in Unity
Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in Unity for any kind of 2D game? What are alternatives to .svg that can be used in Unity? Can ...
1 vote
1 answer
139 views
Why can't CSS Sprites handle vectors?
Almost all the documentation available either says that "sprites are bitmaps" or that "css sprites must be bitmaps". Is there a specific reason for this? Is it, in fact possible to create a css sprite ...
6 votes
1 answer
2k views
SVG—rendering performance
I have created a jump'n'run browser-game based on SVG. The »World« grew large (~80px * ~20000px, before scaled to viewport height) and rendering went slow. In consequence I included a range searching ...
1 vote
1 answer
118 views
SVG—Adding fire to the roket
as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
1 vote
0 answers
191 views
IwGame (Marmalade): Does CIwGameSprite support SVG? How?
I have a small question about Marmalade IwGame engine. Does the CIwGameSprite support SVG (I've read that yes it does) If it does support SVG, how does it handle it, Does it convert that Vector ...