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Questions tagged [svg]

0 votes
1 answer
214 views

(I apologize in advance for my awful English) I'm writing a personal UI library in C++ using SDL2, and when came the moment to implement icons, I struggled to find how to render them in a unique color....
Gkcrafting's user avatar
0 votes
1 answer
2k views

I'm using Vector Graphics for my SVG Images, though when I try to use it as a UI image (for a button) The image doesn't look as I expect, unless I use a Sprite Renderer. But unfortunately I can't do ...
Ariel's user avatar
  • 1
0 votes
2 answers
4k views

I cannot import an .svg into a Unity project. When I just move the .svg file into the Unity project Unity does not work with it ...
iamyourfriend's user avatar
7 votes
1 answer
12k views

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in Unity for any kind of 2D game? What are alternatives to .svg that can be used in Unity? Can ...
user75648's user avatar
  • 181
1 vote
1 answer
139 views

Almost all the documentation available either says that "sprites are bitmaps" or that "css sprites must be bitmaps". Is there a specific reason for this? Is it, in fact possible to create a css sprite ...
Paul Ferris's user avatar
6 votes
1 answer
2k views

I have created a jump'n'run browser-game based on SVG. The »World« grew large (~80px * ~20000px, before scaled to viewport height) and rendering went slow. In consequence I included a range searching ...
philipp's user avatar
  • 389
1 vote
1 answer
118 views

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
philipp's user avatar
  • 389
1 vote
0 answers
191 views

I have a small question about Marmalade IwGame engine. Does the CIwGameSprite support SVG (I've read that yes it does) If it does support SVG, how does it handle it, Does it convert that Vector ...
shbli's user avatar
  • 133

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