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Adam B's user avatar
Adam B's user avatar
Adam B's user avatar
Adam B
  • Member for 6 years, 5 months
  • Last seen more than a month ago
  • Toronto, Canada
11 votes

Emulating the use of video memory (the Space Invaders fortress problem)?

4 votes

How could I prevent a player from cheating by taking a picture with their phone?

3 votes

Why are there no in game time subscription options?

2 votes
Accepted

Unity: What does the green line gizmo signify?

2 votes
Accepted

Unity: Factory design pattern issues when respawning

2 votes

Make materials higher quality as the user gets closer

2 votes

Is it a bad idea to store functions inside components in ECS?

2 votes

Unity SkinnedMeshRender: is there a way to cache mesh and restore later?

1 vote

Why is there a gameObject inside a GameObject

1 vote

Tower Defence stat storing system

1 vote
Accepted

Why the rotation using the Coroutine is rotating but the object is in slant ? and how to rotate it with Coroutine non stop?

1 vote

How to move player out of multiple penetrating colliders?

1 vote

Sprite with transparency: Create box collider (ignoring transparent area)

1 vote

Apply a mocap to multiple different models? -> modify gltf directly?

1 vote

How to make a pixel painting program using Unity

1 vote
Accepted

How do you exclude (gitignore) assets from Unity's package manager without messing up the references in your project?

1 vote

is unity DOTS mature enough to build a whole project on it?

1 vote

How to save user progress and report on the server?

1 vote

Should UI systems update naively with events and data from outside, or should they be coupled to some game state/singleton to know to change itself?

1 vote
Accepted

How do I stop clicks on a button from also triggering my gameplay scripts?

1 vote

"Instantiate" function in Unity spawns enemy but it doesn't show up

1 vote
Accepted

Math question: How to move/extrude a cube's face in Unity?

1 vote

How should I implement the idea behind this abstract class setup in a Unity-Friendly/Inspector-Usable way?

1 vote
Accepted

Should I use singleton or object persistence?

1 vote

Using native SDK's inside Unity

1 vote

Modelling Two Way Relationship in Unity for Scriptable Objects

1 vote

What's the difference between post-processing, multi-pass rendering and compositing?

1 vote

What are some "clean" ways to go about reusing the same collection of variables?

0 votes

TCP Socket communication with unity

0 votes

Switching states within conditional statements in C#