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ronscript
  • Member for 9 years, 4 months
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4 votes
2 answers
659 views

How to avoid 2d enemy to see through walls

3 votes
2 answers
808 views

How should I arrange collision primitives around characters for a top-down, oblique game?

3 votes
1 answer
1k views

How to wrap ECS components to OOP in libgdx ashley?

3 votes
1 answer
2k views

Handling data logic on libgdx ai state machine or in ashley system?

3 votes
1 answer
3k views

How to create a projectile motion of a cannonball in top down view?

2 votes
0 answers
2k views

How to achieve the top-down (oblique) projection of textures using an OrthographicCamera?

2 votes
2 answers
1k views

How to convert and handle (controlling) OOP game objects via ECS?

1 vote
0 answers
914 views

How do you handle entity parent-child relationship in Ashley ECS?

1 vote
2 answers
1k views

How to handle a different kinds of weapon in a single component and system in entity system?

1 vote
1 answer
489 views

How to get the 2d field of view using dot or atan2?

1 vote
3 answers
3k views

What is the difference between Non-Player Characters and Enemy Characters?

1 vote
1 answer
128 views

Need help converting LPDIRECT3DTEXTURE9 to openGl libgdx Pixmap

1 vote
2 answers
255 views

How to make the bullet stop accurately when destination is reached?

1 vote
1 answer
175 views

What component should hold the character movements in ecs and fsm?

1 vote
1 answer
278 views

How to avoid position increment by velocity multiplied by delta time even the body is not moving?

1 vote
1 answer
557 views

Problem in nested parent-entity relationship in ecs

1 vote
2 answers
1k views

How do I use Sprite in libgdx ashley ecs framework?

1 vote
1 answer
876 views

How to minimize the repetitive creation of component in libgdx ashley?

1 vote
0 answers
555 views

What is the proper way of creating bullet in libgdx ashley ecs framework?

1 vote
2 answers
866 views

How to use GdxAI with libgdx ashley ecs framework?

1 vote
0 answers
410 views

How do I pool a bullet in libgdx ashley ECS approach?

1 vote
2 answers
2k views

How to handle Tilled Map z index order with player in libgdx?

1 vote
0 answers
117 views

Why it takes some time to update the sprite draw order in libgdx SortedIteratingSystem?

1 vote
1 answer
176 views

How to skip comparing if one of the value is null?

0 votes
1 answer
779 views

Should I use single state or multiple state of an entity in finite state machine?

0 votes
1 answer
291 views

libgdx - Should I use OOP in ECS framework? [closed]

0 votes
0 answers
579 views

How to properly use fixture filter mask bits?

0 votes
1 answer
144 views

How to fix shadow not casted to terrain when rendering using default and terrain shader (depth shader included)?

0 votes
2 answers
168 views

What component should hold the bool attack and vector target?

0 votes
1 answer
407 views

How to create a path-finder for a map like this?