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Roy T.'s user avatar
Roy T.'s user avatar
Roy T.'s user avatar
Roy T.
  • Member for 14 years, 9 months
  • Last seen more than 1 year ago
3 votes
Accepted

How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?

3 votes
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Implementing a Turn-Based Game with Windows API Window Messages

3 votes
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Basic 3D Collision detection in XNA 4.0

3 votes
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GraphicsAdapter lacks a definition for CheckDeviceMultiSampleType

3 votes
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Coding games similar to Machinarium in Java?

3 votes
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Stencyl or flash limitation?

3 votes
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Xna model parts are overlying others

3 votes
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How do you create a .XNB Font file for use with CocosSharp?

3 votes
Accepted

Determine percentage of screen covered by an object without using frustum culling

3 votes

Calling opengl32.DLL from java?

3 votes

How much lines of code is 1kB?

3 votes

UDP server and large number of users?

3 votes
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Can I render some vertices as an object instead?

3 votes

Converting xnb files to fbx files

3 votes
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How to decide face side of sprite

3 votes
Accepted

C# XNA Make rendered screen a texture2d

3 votes

How to write my own 3-D graphics library for Windows?

3 votes
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UDP + digital signature vs TCP vs other solutions to guarantee message authenticity

3 votes
Accepted

Is using Sprites the most recommended way for doing 2d animations with Directx?

3 votes

Create a variety a sprites from a single image in XNA?

3 votes

Should I get this game development diploma after I finish my CS undergraduate program?

2 votes

MultiTexturing by neighbouring points textures

2 votes
Accepted

Loading a vertex shader compiled by Visual Studio 2012

2 votes

Returning The Position Of A Sprite Drawn & Updated By A List

2 votes

Sending A Class Packet

2 votes

The underlying mechanism in 'yield return www' of Unity3D Game Engine

2 votes

Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs

2 votes

How to generate Spritefonts for monogame

2 votes
Accepted

If statement causing xna sprites to draw frame by frame

2 votes
Accepted

how to move the camera behind a model with the same angle? in XNA

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