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Questions tagged [ocean-simulation]

Questions about Blenders built in Ocean Simulation modifier. The Ocean Modifier is used to generate a series of images which are used to deform a mesh to emulate moving water.

0 votes
0 answers
54 views

I used the baked ocean files as a image texture on a object, I got the wave and everything, but this boxy texture doesn't go away. I baked ocean in 45 render resolution, do I need to increase ...
ActionBotYT's user avatar
1 vote
1 answer
79 views

I was trying to make a bended plane surface. I want to add ocean modifier on it. But when I add the modifier, it changed to flat surface. Well, that's makes sense, the ocean is kind of flat, I'm just ...
user233361's user avatar
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0 answers
47 views

I'm trying to achieve something like the circular ripples below I tried dynamic paint (first time using it) and got something like this My settings are mostly default although I tried playing around ...
Beck88's user avatar
  • 135
1 vote
0 answers
76 views

I have the following parametrization of an ocean, that I would like to scale such that it fills parts of the horizon. I would like to scale that ocean to 10 times the current size by keeping the ...
Uwe.Schneider's user avatar
0 votes
0 answers
93 views

Using ocean modifier and dynamic paint in cycles, the foam looks ok in attribute view but not in Rendered animation. I suppose it's a material issue since I can the see the foam in attribute view. I ...
Glen P's user avatar
  • 305
1 vote
0 answers
21 views

I want to create an animation for my portfolio. There is a shot in which the model bursts out from the particles-filled ground, and these particles make waves like in the sand effect in the Dune movie ...
Manpreet Singh's user avatar
3 votes
1 answer
77 views

Using Cycles. The HDRI I'm using has a strong light source hitting my scene. I set up a plane with an Ocean modifier, but the model is not casting any shadow produced on the plane (only reflection). ...
A. Sáyago's user avatar
0 votes
0 answers
24 views

I am animating a Rowing Boat using the technique described in this video: https://www.youtube.com/watch?v=q2G1liNkhcw In order for the boat to be floating in the ocean, boolean modifier has to be set ...
DrIgnatiusCole's user avatar
0 votes
0 answers
41 views

I created an ocean modifier from a plane then applied a refraction node to the ocean with the intent to make an underwater scene but it creates some black reflections depending on the angle of the ...
Benjamin Barr's user avatar
1 vote
1 answer
118 views

I've been making an animation using Legos, and the last part I have to do is make a Lego pond. I've looked into a few tutorials and other posts, but they all resize the lego tiles to make them fit ...
MagicalMCBoss's user avatar
1 vote
2 answers
588 views

i watched a few tutorials for this and i can't understand what i'm missing out. they just type "#frame/50" or any number and then just press play and their ocean is oceaning, but nothing ...
roxana's user avatar
  • 11
0 votes
0 answers
86 views

I followed a tutorial from "Blender Made Easy" of a stormy ocean scene https://www.youtube.com/watch?v=oysCSbhXYBo&t=2s&ab_channel=BlenderMadeEasy When I render the animation, the ...
Mark O'Sullivan's user avatar
-1 votes
1 answer
3k views

My scene is dark no matter what I do. I used lights with a lot of watts but I saw no changes. I used Cycles and put the scene to the rendering viewport, but the scene remained dark. I'm not well ...
Brownielopped's user avatar
0 votes
2 answers
115 views

I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
Jag JB's user avatar
  • 966
1 vote
0 answers
67 views

The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...
d8sconz's user avatar
  • 603

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