Questions tagged [ocean-simulation]
Questions about Blenders built in Ocean Simulation modifier. The Ocean Modifier is used to generate a series of images which are used to deform a mesh to emulate moving water.
134 questions
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I am getting this boxy disorted ocean texture when baked, any way to fix this?
I used the baked ocean files as a image texture on a object, I got the wave and everything, but this boxy texture doesn't go away. I baked ocean in 45 render resolution, do I need to increase ...
1 vote
1 answer
79 views
How to bend or bevel plane mesh with ocean modifier?
I was trying to make a bended plane surface. I want to add ocean modifier on it. But when I add the modifier, it changed to flat surface. Well, that's makes sense, the ocean is kind of flat, I'm just ...
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How do I make minimal/ clean ripples?
I'm trying to achieve something like the circular ripples below I tried dynamic paint (first time using it) and got something like this My settings are mostly default although I tried playing around ...
1 vote
0 answers
76 views
How to scale an ocean?
I have the following parametrization of an ocean, that I would like to scale such that it fills parts of the horizon. I would like to scale that ocean to 10 times the current size by keeping the ...
0 votes
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93 views
Foam’s not showing properly with ocean
Using ocean modifier and dynamic paint in cycles, the foam looks ok in attribute view but not in Rendered animation. I suppose it's a material issue since I can the see the foam in attribute view. I ...
1 vote
0 answers
21 views
How can i make particle or molecular simulation which fills the ground?
I want to create an animation for my portfolio. There is a shot in which the model bursts out from the particles-filled ground, and these particles make waves like in the sand effect in the Dune movie ...
3 votes
1 answer
77 views
Cast a shadow on plane with ocean modifier while preserving high transmission and low roughness
Using Cycles. The HDRI I'm using has a strong light source hitting my scene. I set up a plane with an Ocean modifier, but the model is not casting any shadow produced on the plane (only reflection). ...
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24 views
How to avoid Artefacts Using Boolean Modifier on Ocean
I am animating a Rowing Boat using the technique described in this video: https://www.youtube.com/watch?v=q2G1liNkhcw In order for the boat to be floating in the ocean, boolean modifier has to be set ...
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41 views
How to get rid of black reflections on the underside of an ocean modifier
I created an ocean modifier from a plane then applied a refraction node to the ocean with the intent to make an underwater scene but it creates some black reflections depending on the angle of the ...
1 vote
1 answer
118 views
How can I make my lego tiles on a grid without resizing them?
I've been making an animation using Legos, and the last part I have to do is make a Lego pond. I've looked into a few tutorials and other posts, but they all resize the lego tiles to make them fit ...
1 vote
2 answers
588 views
ocean animation not working
i watched a few tutorials for this and i can't understand what i'm missing out. they just type "#frame/50" or any number and then just press play and their ocean is oceaning, but nothing ...
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86 views
Motion blur makes whole scene completely blurred
I followed a tutorial from "Blender Made Easy" of a stormy ocean scene https://www.youtube.com/watch?v=oysCSbhXYBo&t=2s&ab_channel=BlenderMadeEasy When I render the animation, the ...
-1 votes
1 answer
3k views
My Blender Scene Is Dark And I Don't Know Why
My scene is dark no matter what I do. I used lights with a lot of watts but I saw no changes. I used Cycles and put the scene to the rendering viewport, but the scene remained dark. I'm not well ...
0 votes
2 answers
115 views
How to get proper UV mapping with an Ocean modifier?
I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
1 vote
0 answers
67 views
Change ocean modifier wave direction setting to global coordinates
The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...