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Questions tagged [metal]

For questions about the Metal graphics/compute API.

0 votes
0 answers
61 views

When should you use single command buffer vs multiple command buffers for Render to Texture (RTT) in Metal? I am implementing a Render to Texture (RTT) technique in Metal, and I’ve come across two ...
Argha Chakraborty's user avatar
1 vote
1 answer
1k views

I've never worked with stencil buffers, but I'm researching if it is the right tool for my task. Basically I don't understand yet if stencil buffer can only be filled in by some hardcoded rules during ...
simd's user avatar
  • 115
0 votes
0 answers
69 views

I am trying to write a raytracing renderer using compute shaders in Metal. My implementation is based off of Peter Shirley's Raytracing in One Weekend: https://raytracing.github.io/books/...
oli2's user avatar
  • 1
0 votes
0 answers
80 views

I have the following code below, and it generates the following render. I am using a texture test image, and it looks like its just taking the bottom row of pixels of that image and repeating then. It ...
Bryan Potts's user avatar
1 vote
0 answers
442 views

I am not sure if I understood it correctly, but OpenGL is high-level like Java and Metal is low-level like Assembly, aren't they? Apple seems to have abandoned OpenGL in favour of Metal, but there ...
Damn Vegetables's user avatar
-1 votes
1 answer
183 views

I had this doubt in my head for several months and have been unable to find an answer anywhere on internet. I know what OpenGL, DirectX, Vulkan, Metal, etc... are, I already know what they are used ...
lorenzo's user avatar
  • 101
2 votes
2 answers
3k views

looking for suggestion whether it is worth implementing a post process FXAA pass on modern mobile GPU's (mainly looking at apple A Series chip), or should i simply use the MSAA. Did a basic test with ...
gndpsingh's user avatar
2 votes
1 answer
1k views

I have created a 3D model of a local outdoor performance space and I have an app that uses Metal on MacOS 10.14.2 to display the model. I want to create an animation by flying the camera around the ...
Richard Stover's user avatar

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