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How to model tic-tac-toe as a Model View Controller Pattern in JavaFX?

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1 answer
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Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

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3 answers
984 views

How do I handle Game Screens in LibGDX?

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1 answer
102 views

How to make enemies spawn off-screen in Godot 4.5?

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How to correctly implement 'layered lighting' with Box2D-Lights

8 votes
1 answer
833 views

Destroying the parent when all children are destroyed

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2 answers
114 views

GameInput::GetCurrentReading error

2 votes
2 answers
5k views

keyPressed is not working after adding ActionListener to JButton

4 votes
3 answers
1k views

Order of updates in falling sand simulation

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4 answers
2k views

How to make TextMeshProUGUI truncate the left part (beginning) of a line?

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2 answers
8k views

How can I get Unity to do letterbox/pillarbox to maintain aspect ratio?

4 votes
1 answer
2k views

Changing scene while joining room and RPC buffer problem

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14 views

Controlling a material attached to a Post Process Volume's opacity in Unreal 5.5.1

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120 views

In game engines and 3D rendering, which coordinate system results in the least amount of operations to transform and render scenes?

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