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Questions tagged [hud]

0 votes
1 answer
136 views

I have a question about UI scaling for a game. I'm using as engine Zandronum (zdoom based) and his ACS scripts to draw an HUD, I've wrote a simple library to make drawing easier and implemented a user ...
magg's user avatar
  • 11
0 votes
0 answers
93 views

I was wondering how I could make an instruction panel for the users of my game in Unity. I will add a photo to this post that shows an instruction panel. Any explanations would be much appreciated!
Cezar P's user avatar
  • 45
0 votes
1 answer
675 views

I have a code with several elements. One of these elements I would like you to initiate hidden. So I did, set for the progress bar to start hidden. It started to go wrong when and I was calling its ...
Boneco Sinforoso's user avatar
0 votes
1 answer
3k views

I'm having problems with creating static HUD/buttons on the game screen. Currently my game has a character moving on the tiled map, with OrthographicCamera put on, everything works fine. I wanted to ...
spectral's user avatar
36 votes
9 answers
35k views

Does anyone know the difference between a graphical HUD (head-up display) and a GUI (graphical user interface) in a game? Is a HUD part of the GUI and just displaying information? That would mean that ...
LOLWTFasdasd asdad's user avatar
1 vote
1 answer
556 views

Assume you have the 3d coordinates of the player and another unit N as well as the azimuth and elevation of a camera always looking at the player. In the following ...
Christian Ivicevic's user avatar
1 vote
1 answer
621 views

I would like to draw reference frame to see how my camera moves around scene. I want these arrows to always be on the top of other geometry. How can I achieve it? I think I need to disable depth test ...
Yola's user avatar
  • 169
2 votes
1 answer
2k views

I'm working in C++ with DirectX 9 on a 3D game, but I want a 2D overlay for rendering a HUD. I've heard that I could use D3DXMatrixOrthoLH, but I'm very confused ...
oliveryas01's user avatar

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