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0 votes
1 answer
61 views

I'm currently working on a Unity BepInEx Plugin that should allow users to customize certain textures in the game. As part of this, I need to extract sprites from a sprite atlas into individual ...
Ashiepaws's user avatar
0 votes
0 answers
53 views

I am trying to have modded items in the chests of lost cites mod, and there is this problem I am facing, in which a mod called Apocalypse Now automatically injects its mod items into the chests ...
ActionBotYT's user avatar
0 votes
0 answers
45 views

I'm making a mod in Fabric for easily switching between the saved creative hotbars, fully client side. Right now though, when I try to update the hotbar and copy the items over from the saved hotbar, ...
Paul Dannoot's user avatar
3 votes
2 answers
349 views

I'm making a game and I want the community to mod it. How do people mod games? I don't need a detailed explanation, I just need to conceptualize it so I'll know what to do and what to avoid. I don't ...
Gui Imamura's user avatar
0 votes
0 answers
92 views

I'm working on a mod for a game and trying to add my own shader. I know practically nothing about shaders, but another similar shader exists and with their modding teams permission im using it as a ...
JoshB's user avatar
  • 1
0 votes
0 answers
180 views

How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"? I want to change several sounds in the game in the file Sounds.dta. I ...
Dmitry Revenko's user avatar
1 vote
1 answer
158 views

I am specifically working in Garry's Mod, and I am wondering if there might be a way to hide things from players using noclip to travel outside the bounds of the ...
FenFox's user avatar
  • 21
0 votes
1 answer
387 views

I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like: ...
user4068's user avatar

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