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Questions tagged [position]

0 votes
1 answer
116 views

I'm creating a third person game with companions following the player. The companions have a mechanic in which if they are too far away from the player and out of camera view, they'll be teleported ...
Redsam121's user avatar
0 votes
0 answers
129 views

I have been searching around for a solution to this but still haven't been able to use it or find it, the thing is i need the Screen Position of an object that is being seen, for this i have three ...
user57129's user avatar
  • 133
0 votes
1 answer
95 views

In a classic fighting game like Mortal Kombat, character A is on the left facing right and character B is on the right facing left. At some point the characters can swap positions and hence where they'...
Matías Cánepa's user avatar
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1 answer
113 views

I'm making a TEST 3d platformer where the camera follows the player from above. Normally I would make the camera move at the same time when the player moved, for example: ...
Probes's user avatar
  • 1
0 votes
1 answer
142 views

I've been having a bit of trouble with this small piece of code. To set my relative PortalCam position, I first take the distance and angle from the Portal and Player Cam. Then apply the distance and ...
Jason Burley's user avatar
0 votes
1 answer
92 views

I'd really appreciate some help on this one. Given 2 coordinate systems A and B where xA is an initial Vector3 position, rA is an initial Quaternion rotation xB is an initial Vector3 position, rB is ...
G.Pap's user avatar
  • 3
0 votes
1 answer
335 views

I need to get the position of the bottom-left cell on my tilemap. I used Floor.CellToWorld(Floor.cellBounds.min) (Floor is the name of my tilemap) and I used Gizmos ...
Arian_ki's user avatar
  • 691
0 votes
0 answers
118 views

I've got a game that involves voxel-like game object management. Each voxel object snaps to the integer coordinates in Unity's scene, at play time—easy enough to do in the ...
Michael Macha's user avatar

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