Questions tagged [bot]
Bots are computer programs or scripts used to automate tasks or simulate the behavior of a human.
23 questions
0 votes
0 answers
99 views
commend a player in Counter-Strike 2 programmatically
I'm trying to Automate a Task which involves commending a player in a specific server (unofficial custom server), I looked into several open source project but all of them are deprecated and archived ...
16 votes
4 answers
8k views
AI for auction bids in the Monopoly game
I'm currently creating a Monopoly game simulator in C++. I am currently struggling with implementing the auction mechanic for AI players. How could I implement the bots' participation in auctions? How ...
0 votes
0 answers
41 views
How to build path to cover for bot if cover moves while player moves?
I'm changing cover positions depending of player position (to keep obstacle between player and cover point). But when my bot using pathfinding algorithms to build path to that cover, he will spend ...
0 votes
2 answers
101 views
Player is not looking at correct direction
My Enemy/Bot is facing the wrong direction as shown in the attached screenshot 1. Basically what I want is that Enemy/Bot gun should directly face the player, not enemy/Bot himself. Note: White line ...
0 votes
1 answer
408 views
Unity Bot AI behaviour
I'm working in Unity3d 2019.2.0f1 and I'm trying to make a chasing bot that follows a certain GameObject with the "Player" tag. I'm not yet attempting a field of ...
2 votes
1 answer
2k views
How to develop a bot for a(n) (arbitrary) FPS game without a game API?
I've been interested in artificial intelligence in computer games for a long time. The question that I have been asking for a long time and to which I have not yet found an answer is the following: ...
4 votes
4 answers
683 views
Is it NOT feasible to create a web-based game which provides cash prizes due to bots?
Say you want to build an online web-based game of (say) Hangman where the person who continues to win eventually wins a cash prize. The more players that enter the game the more the eventual winner ...
1 vote
0 answers
862 views
"Solve" a game algorithmically -- creating bots (and making them smart) [closed]
EDIT : at first I gave a lot of context for this question, explaining why I wanted to create a bot. I'm sorry it distracted people from my "actual" question. My question is pretty simple : how does ...
1 vote
0 answers
185 views
Efficient way of training a chabot AI
I am currently working on a chatbot game using Python 2.7.10. I use the Chatterbot library. This library seems to do all I need but the training data (or corpora) are very very limited. I haven't ...
1 vote
2 answers
721 views
Chatbot AI game
I was looking into getting started with AI and machine learning. As an excuse I wanted to try and make a chatbot centred game. The idea would be to have the player stuck with a chatbot and only be ...
1 vote
1 answer
576 views
Is reinforcement learning overkill for a vehicle steering bot?
I'm slightly familiar with the reinforcement learning (through this edx.org MOOC). Also I'm aware of reactive planning technique. I want to write a vehicle bot for a racing game, where cars have to ...
52 votes
5 answers
25k views
How do game bots perceive the game world & other entities?
This question has been on my mind for a while...mainly because I see bots for all sorts of games like WoW and others. My question is; how do the bots know what is appearing on the screen? I don't play ...
52 votes
10 answers
18k views
How to detect and prevent abuse (botting) of online game API?
I have been ocassionally working on a game idea in my free time. The gameplay and content renders it to be implemented as a online multiplayer game built with well established web technologies. You ...
0 votes
4 answers
1k views
To what extent are video game bots & NPCs “artificial intelligence”? [closed]
Wikipedia says: In video games, this usually means a character controlled by the computer through artificial intelligence. ~https://en.wikipedia.org/wiki/Non-player_character In video games, ...
7 votes
2 answers
4k views
Game AI. Behavior Trees struggles
I'm writing a bot for a MOBA game as final project. Game status is read directly from the screen (that's the requirement). Now I have come to the AI part. On the first steps it started as some basic ...