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supercat
  • Member for 13 years, 2 months
  • Last seen more than a month ago
  • Illinois
8 votes

What is an optimum failure rate that will keep people coming back to my game?

7 votes

Can I prevent diagonal movement from exploring more of the map?

6 votes

How to prevent the "Too awesome to use" syndrome?

5 votes

Do complementary shadows make sense for games?

4 votes

Why do most 2D platformers start off in the left and progress in the right direction?

3 votes

How do I know if I'm abstracting graphics APIs too tightly?

2 votes

The quest for a Wiki-less Game

2 votes

Maximum audio delay before the player notices?

2 votes

Transmission implementation in a car game

2 votes

Unknown length of primitive array

1 vote

Technical differences between square and hexagon for a grid?

1 vote

Why is is so hard to develop a game console emulator?

0 votes

Is the Microsoft recommendation to use C# properties applicable to game development?

0 votes

Designing score system: Combos, chains, multipliers and bonuses

0 votes

How can I detect the player being crushed in a 2D platformer?

0 votes

Are all games made by drawing each frame?

-1 votes

How can I avoid having many singletons in my game architecture?