Newest Questions

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I'm having trouble rigging my tram. trams have two things. they follow a path with multiple individual cars I achieved this by using the follow path constraint on two objects (cubes for now) they also ...
indigoflashbang's user avatar
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0 answers
5 views

I'm trying to to delete some edges to fix a nonagon issue, but for some reason I'm unable to dissolve the edges caused by the booleans. There are also some black streams that I'm unsure how to delete ...
Rathalos's user avatar
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0 answers
10 views

I'm trying to achieve lighting like this. And currently have this I'm looking for some pointers on how to bring it a little closer to the reference. The ref feels more defined. Feels like there's a ...
Michael's user avatar
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I can’t manage to replicate the same weight for both arms. Could someone help me with this? https://www.mediafire.com/folder/yfiti68aimrce/Model+pls+fix
Victor tosta's user avatar
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0 answers
6 views

I'm trying to make some unusual hair for my model, and trying to comb the hair system causes issues with scaling, and doesn't bend the objects that I'm instancing for the hair. Above is an overview ...
Krillinslosingstreak's user avatar
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0 answers
15 views

I was working in 3.6 for a long time due to modding for an older game that wasn't optimised for newer versions. However, as I stopped modding for that game recently, I upgraded to 4.5 last week, and ...
Pxneapple's user avatar
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0 answers
19 views

I'm making a steam engine's wheel, which I've split into three objects (base, bolts and wheel). I've applied materials to all three and the base and wheel are perfectly fine. However the bolt object ...
Rathalos's user avatar
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0 answers
11 views

I have created a model in Blender. It is a room with doors, windows and apertures. This question format does not allow me to upload a Blender file; however, you can view the picture below. From this ...
Ilaria Fichera's user avatar
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0 answers
10 views

I have a smoke sim that looks beautiful, both in the viewport and the final when it's rendered as a still image. Materials look good; I have a nice principled volume as the material, with emission, ...
scatterbrain's user avatar
1 vote
2 answers
37 views

I'm working on a model and can't quite figure out the best way to move forward on one of the elements. I'm trying to model the top of this toaster: What would be the best method to connect the 4 ...
Ratthew's user avatar
  • 57
0 votes
1 answer
17 views

I'm trying to make a door hole for the building I'm creating. However, the boolean modifier doesn't seem to be working properly. It appears to only be working in corners (and only with the float ...
Hugo Almeida's user avatar
1 vote
1 answer
39 views

I want to recreate this stylized 3D globe in Blender: The part I understand: The continents are low-poly and appear to be carved or extruded into the surface. The part I don’t understand: 1-How are ...
SIK's user avatar
  • 11
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0 answers
14 views

I've been trying to make animations where a car goes through a wall and it stretches. Or the cvar being wrapped in latex and then vacuumed the air out. I've dropped a cloth over them and applied ...
Zé Pedro's user avatar
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1 answer
17 views

I am a relatively new user to Blender, and I love this programme! I intend to import geometry that I first create in Rhinoceros (version 8) into Blender, where I can modify it further, render, etc. I ...
IvanAlexander117's user avatar
1 vote
0 answers
29 views

just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
Talk3d's user avatar
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0 votes
1 answer
16 views

I'm running Blender 5.0.0. I want to implement a function similar to the Transform panel in the Items tab of the sidebar during Edit mode. I want to: Display an average of a custom attribute over the ...
somebody0's user avatar
0 votes
2 answers
24 views

I'm using the following texture to show up around the walls of the house: However, as you can see in the image below the texture doesn't appear to be working for the walls despite working for the ...
Hugo Almeida's user avatar
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0 answers
24 views

I am experiencing a severe and persistent technical issue with Blender 5.0. Blender loads correctly, and I can navigate the top menus (File, Edit, etc.) without any problem. However, the application ...
Fatinis.27's user avatar
0 votes
1 answer
15 views

A little background that's not super important: I have a python program I wrote months ago I use to do very large renders in blender. It does a few things by parsing the console output of blender. One ...
kodiakcreativity's user avatar
2 votes
1 answer
143 views

When I activate face orientation, only some faces show red; none show blue; and some are a mix of red and the default grey. What's wrong?
Hugo Almeida's user avatar
2 votes
1 answer
100 views

I would like to dynamically change the color of instance objects based on their rotation value using Geometry nodes. Specifically, I'd like to do the following: For each instance, detect its rotation (...
Rick T's user avatar
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-4 votes
0 answers
48 views

I have Paid For A course With Andrew Price But have had no feedback ACEPT a link TO KEEP BUYING THE COURSE come on doughnut guy or are you ONE!!!
christopher dummer's user avatar
0 votes
1 answer
30 views

I'm animating a proper rig for the first time, and I find myself frequently swapping between Local and Global orientations for the transforms. I took a look through the stock hotkeys in Blender's ...
Linear Burn's user avatar
0 votes
1 answer
20 views

Even though there are similar posts I could't find anything that worked for me. Im using Blender 4.4.0. Now to the important stuff: My camera won't change. I've checked the solutions given here ...
Finn Odewald's user avatar
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0 answers
16 views

I'm trying to create an "SVG remesh" node tree that remeshes an SVG into something that works for the rest of my workflow. The general flow is: Import SVG Extrude Mesh to volume + volume to ...
Joel Gibbard's user avatar
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0 answers
12 views

I’m following a CG course for creating a realistic human character. Everything was going fine, but I’m stuck at the emission baking step used for baking pore details onto the face. The instructor’s ...
Aashish Patel's user avatar
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0 answers
27 views

I am new-ish to blender and I have a dilemma. I have created the eyes and mouth of my character using a boolean modifier. Once applied I went on edit mode and manually deleted the faces of the boolean,...
Valeria Wicker's user avatar
0 votes
1 answer
19 views

Usually // means "relative to the current directory" in Blender. However, when using it in this StringProperty in an addon that I'm creating, I'm getting ...
Anson Savage's user avatar
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0 votes
0 answers
16 views

Hello. I'm trying to bake these nice imported custom normals. If I bake them they end up dissappearing or looking odd. To me it looks like it bakes basic geometry normals into the map, because that is ...
rob.tmp's user avatar
0 votes
1 answer
13 views

Let's say I made and posed a humanoid. Let's also say that I have suddenly decided this humanoid needs to be a Frankenstein's Monster, namely, to have bolts sticking out his neck. I know how to attach ...
Matthew's user avatar
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