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Questions tagged [shadows]

Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.

1 vote
1 answer
91 views

I cast shadows in either opened or closed environment for a directional light whose lookat position follows the player position. So the shadowmap is refreshed regularly so that I cannot store a fixed ...
philB's user avatar
  • 331
0 votes
0 answers
56 views

I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving. Here's the example ...
KZulfazriawan's user avatar
1 vote
0 answers
213 views

The grass painted onto my terrain is in the shadow area of the house wall, but they're not receiving shadows. Why does this happen?
anderlaini's user avatar
1 vote
0 answers
113 views

I think I got the main idea of shadow cascades but I have misunderstanding of transforming shadow cascades using matrices for getting correct a result. I understand it this so Define shadow cascade ...
Andrey Klimenko's user avatar
3 votes
0 answers
116 views

I don't know how to achieve or research smooth lighting on foliage, like in this screenshot of theHunter: Call of the Wild. The grass is translucent, but blocks light smoothly when it's tall and ...
Cebbi's user avatar
  • 201
0 votes
1 answer
647 views

I am trying to make a dithering effect on the player so that when the camera comes below or very close to the player he will be dotted or transparent like in Genshin Impact. So, I followed a tutorial ...
Dev 's user avatar
  • 1
0 votes
0 answers
270 views

I have a problem with gaps in shadows in Unity. I know that there are many questions about that, but all of the answers are usually about setting bias property to 0. But this didn't help me. I use ...
crackanddie's user avatar
0 votes
0 answers
216 views

I'm working with a OpenGL ES/GLSL homebrew engine my company developed, in C++. Below is a screenshot of it rendering shadow acne. The light's direction is too perpendicular to the face of the curve ...
KiraHoneybee's user avatar

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