Questions tagged [shadows]
Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
243 questions
1 vote
1 answer
91 views
Can we avoid PCF shadow blur in area where it is full shadow or no shadow
I cast shadows in either opened or closed environment for a directional light whose lookat position follows the player position. So the shadowmap is refreshed regularly so that I cannot store a fixed ...
0 votes
0 answers
56 views
Unknown light source in viewport when camera projection is orthogonal
I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving. Here's the example ...
1 vote
0 answers
213 views
Terrain detail grass not receiving shadow
The grass painted onto my terrain is in the shadow area of the house wall, but they're not receiving shadows. Why does this happen?
1 vote
0 answers
113 views
How to transform correctly shadow cascades?
I think I got the main idea of shadow cascades but I have misunderstanding of transforming shadow cascades using matrices for getting correct a result. I understand it this so Define shadow cascade ...
3 votes
0 answers
116 views
Smooth self shadow on dense foliage
I don't know how to achieve or research smooth lighting on foliage, like in this screenshot of theHunter: Call of the Wild. The grass is translucent, but blocks light smoothly when it's tall and ...
0 votes
1 answer
647 views
How can I remove dither effect on player's shadow?
I am trying to make a dithering effect on the player so that when the camera comes below or very close to the player he will be dotted or transparent like in Genshin Impact. So, I followed a tutorial ...
0 votes
0 answers
270 views
Gaps in shadows even with zero bias set Unity
I have a problem with gaps in shadows in Unity. I know that there are many questions about that, but all of the answers are usually about setting bias property to 0. But this didn't help me. I use ...
0 votes
0 answers
216 views
What's the solution to this kind of shadow acne?
I'm working with a OpenGL ES/GLSL homebrew engine my company developed, in C++. Below is a screenshot of it rendering shadow acne. The light's direction is too perpendicular to the face of the curve ...