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Pacha
  • Member for 13 years, 2 months
  • Last seen more than 6 years ago
  • Argentina
9 votes
4 answers
11k views

Colorize with a given color a texture

2 votes
1 answer
850 views

Map format for 3d open world

2 votes
1 answer
62 views

Stick 2 btRigidBodies together

2 votes
1 answer
213 views

Edges drop out when rendered at a long distance

2 votes
1 answer
1k views

Ice sliding physics

1 vote
1 answer
344 views

Draw character silhouette when not visible

1 vote
2 answers
3k views

Find closest point from an origin, in a mesh

1 vote
2 answers
364 views

General visual effects to meshes/entities

1 vote
0 answers
291 views

Wrong UV mapping when using small textures and positions

1 vote
2 answers
4k views

Draw wireframe overlay of model in GLSL

1 vote
1 answer
194 views

Variable sized cube texture stretching problem

1 vote
1 answer
6k views

Rotate an object around a point in Ogre3D [duplicate]

1 vote
2 answers
897 views

Basic plane kinematics

1 vote
2 answers
1k views

Jump without bouncing in physics engine

0 votes
2 answers
3k views

Detect when a bullet rigidbody is on ground

0 votes
1 answer
855 views

2D vector to Quaternion

0 votes
1 answer
215 views

How can I avoid applying textures to a fragment in a shader when the surface normal is (0, 1, 0)?

0 votes
1 answer
219 views

Shadows go through meshes, and also being applied to itself

0 votes
0 answers
134 views

Bad interpolation with texture in mesh