Skip to main content
wondra's user avatar
wondra's user avatar
wondra's user avatar
wondra
  • Member for 11 years, 8 months
  • Last seen more than 4 years ago
49 votes
Accepted

How can I procedurally render irregularly shaped health bars?

35 votes

Why are character-classes used in game design?

22 votes

How do I ensure a piece of code runs only once?

15 votes
Accepted

Execute a function for ten seconds and disable it for two seconds

14 votes

Use an instance or a class for game resources (wood,iron,gold)

9 votes
Accepted

Check if a game object's component can be destroyed

8 votes

Is there an efficient way to identify in which run-time generated room a character is, in a non-grid 3D environment? How?

7 votes

Generating Weapon Damage Based on Item Level

6 votes
Accepted

Using Threads to create GameObjects

5 votes
Accepted

Iterating in "box" formation

5 votes
Accepted

How do I efficiently check if a point is inside a rotated rectangle?

5 votes
Accepted

What is a viable way of finding the minimum swaps to sort numbers in pyramid?

5 votes

Find shortest path to gather items

4 votes

A star pathfinding and discrete/smooth positions

4 votes
Accepted

How to detect if an object is upright?

4 votes
Accepted

How do I customise automatically-generated script?

4 votes
Accepted

How can I find if a GameObject is not exist in the Hierarchy?

4 votes
Accepted

Unity random.range value not same as last value

4 votes
Accepted

Linear Gradient with angle formula

4 votes

How to design a turn-based game which is easy for humans but difficult for AI?

4 votes
Accepted

Pathing-finding with teleporting squares

4 votes
Accepted

C# How to add inventory to player, NPCs, and in-game objects?

3 votes

How to Display hints to user when he is inactive for more than 5 sec in unity?

3 votes
Accepted

OpenGL is box blur this slow?

3 votes

How can I disallow the changing of a parent?

3 votes

Pathfinding: longest route along tiles of same type

3 votes

Lazy way to figure out the two sides of a border?

3 votes
Accepted

Bullet - objects falling through

3 votes
Accepted

Character animation in physics-simulated environment

3 votes
Accepted

How to calculate max region/area of 2d circles?

1
2 3 4 5