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3Dave's user avatar
3Dave's user avatar
3Dave's user avatar
3Dave
  • Member for 15 years, 2 months
  • Last seen more than a week ago
31 votes
Accepted

Algorithm for creating spheres?

14 votes

How do I implement features in an entity system?

13 votes

Random noise based on seed

12 votes
Accepted

Does anyone write games in Delphi?

12 votes
Accepted

Can I call c functions within the XNA framework?

11 votes

How is console game development done?

9 votes

How portal 2 can be so cross-platform? (pc,osx,xbox,ps3)

9 votes
Accepted

Repairing back-facing triangles without user input

6 votes

How can I randomly generate 2D tile-based side-scroller terrain?

5 votes
Accepted

Infinite / Treadmilling Hexagonal Grid

5 votes
Accepted

What is the fastest algorithm to check if two cubes intersect (where the cubes are not axis aligned)?

5 votes

How are voxel terrain engines made?

4 votes
Accepted

Does it make sense to include an index for linelists?

4 votes

How to derive euler angles from matrix or quaternion?

4 votes
Accepted

State / Screen management in Entity Component Systems

4 votes

DirectX -- Best version to develop for?

4 votes

Android OpenGL textures sometimes corrupted

4 votes
Accepted

Textureing subdivided Icosahedron in XNA, seam problem

4 votes

AABB of a sphere's screen space projection

3 votes

Updating code at runtime, without recompiling

3 votes
Accepted

Does using the XNA Content Pipline eliminate the overhead caused by file IO when working with a large number of files?

3 votes

Basic tutorial/introduction for 3d matrices, idealy in c++, without openGl or directX

3 votes
Accepted

Modelling photo-realistic grass in realtime

2 votes

Why do game engines convert models to triangles instead of using quads?

2 votes

game story event programming

2 votes

Do you think it's Possible to go from C++ Straight to 3D (skipping 2D)

2 votes
Accepted

Merging adjacent cubes into large ones

2 votes

Triangle accuracy picking for animated models in XNA

2 votes

Doesn't multiple inheritance solve all problems that entity systems do?

2 votes

I need advice on creating animal 3D walk cycles in XNA